AI Insights · Timothy · January 2022
Top 5 Science Games Performance in the UK Q4 2021
Explore the performance of the top five science games on a unified platform in the UK during Q4 2021, focusing on weekly downloads, revenue, and active user trends.
In the fourth quarter of 2021, the top five science games in the United Kingdom experienced varied performance in terms of weekly downloads, revenue, and active users. This data, provided by Sensor Tower, sheds light on the trends for these popular apps.
Merge Animals 3D - Mutant race by SayGames LTD saw significant fluctuations in weekly downloads. Starting with 15.7K downloads in early November, the app experienced a peak of 110K in the week of November 8. Downloads then tapered off, stabilizing around 35K towards the end of December. Active users mirrored this trend, beginning at 11.5K and peaking at 138K in mid-November, before leveling off to approximately 78.9K by the end of the quarter.
Jetpack Joyride from Halfbrick Studios maintained a relatively stable performance. Weekly revenue ranged from $600 to $1K, with a notable peak of $1.1K in late November. Downloads increased steadily from 8.1K in late September to over 13K by mid-December. Active users also saw a rise, starting at 65.6K and peaking at 82.5K by the end of December.
DNA Evolution 3D by SayGames LTD experienced a decline in weekly downloads, starting at 16.7K in late September and dropping to around 5.3K by late December. Active users followed a similar pattern, beginning at 39K and decreasing to about 21.1K by the end of the quarter.
Element Flow from Lion Studios saw steady weekly downloads, starting at 2.9K in late September and reaching a high of 10.2K in early November. Active users increased correspondingly, starting at 6.2K and rising to 17.5K in early November before stabilizing around 14.7K by the end of December.
Plague Inc. by Ndemic Creations demonstrated consistent performance in weekly revenue, ranging from $3.8K to $7.3K, with notable peaks in mid-October and late December. Weekly downloads remained stable, averaging around 3.7K to 4K throughout the quarter. Active users ranged from 8.6K to 9.9K, maintaining a steady presence.
For more detailed insights and data on app performance, visit Sensor Tower.